If you want to put a brainteaser or self-contained puzzle in the game - that's fine. They are not even testing your wits - only the ability of solving sliding puzzles. And game developers just keep putting them! Sliding puzzles are generic, break the flow of the game and serve no purpose aside making the games falsely longer. I hated them as a plastic toys when I was a kid, I never learned to solve them and I don't understand how they are working. The problem is, the tool is locked behind the stupid sliding puzzle. I have the goal, I remember the object I need to interact with to achieve it, and I need the tool to help me to interact. I understand every element of a puzzle sequence in the game. However, after few hours, I stumbled on something that nearly makes me hate the game with all my passion. It's not the best adventure game out there, but it scratches my 90s point'n'click itch, and the story got me hooked. Recently I started to play Another Code: Two Memories for the DS.
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